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Heh. Nice loading screen at least.

I wanted to start off by saying the loading screen rocks. I love it. Now for my review...

Well, as you said, there isn't much to tell about clay. You mold it. You fold it. You bend it. You take pictures. You add audio. Am I missing something? lol

As for your 'game', well, it's not a game. It counts more as a movie. Anyway, I think you should stream the music next time. Less filesize.

GAMECUBICLE responds:

I know streaming audio is better. But i just wanted to put the whole song in my flash. And anyway. The song right now is only 250 kb. So i don't really see the point. Thanks for the loading screen comment!

not much of a RPG

Okay... loading... white screen... ah. there we are. an actual loading screen.
First, for a "DEMO," it's rather large in filesize. The loading takes forever on my dialup connection. Second, why much a RPG have those crappy Eskimo Bob rejects in it? -anyway...

I love the opening menu. You could have used more creative names than "Start" and "QUALITY," but whatever. (Of course, I have it on high quality.)

The controls section could be easier to read, you know. Instead of a diagonal keyboard, just show us a flat panel of keys. Again, whatever. (I got decent eyesight and common sense, so I don't need to know controls.)

Credits are pretty good, so on with the game...

When you type in your name, you should see a default name and a picture of yourself. Much like your average RPG. *wink* The animation is fluent, surprisingly. Walking is a bit slow and seems a lot like my RPG engine (posted on my site). If you guys need help in the future, consult me. Parts of this RPG seem to remind me of The Sims: Vacation in various ways. The music sounds very familiar and is very repetitive. The stick figures were a nice tough. I almost smiled from the humor. First battle was confusing, but after that battles were easy and repetitive. Nice coding, too. All the levels look the same to me, so the game got boring very quickly... too quickly. I'm quitting it now.

Needs more customization.

You should really make this game open-source! I love it! I have a fit about how dialogue works, though. I rather push buttons to continue than just wait.

Your average sloppy rpg rip.

There are tutorials for making Zelda games. Not very hard. You just need the graphics. Well, the movement was kind of sloppy. The loading of levels also sucked. The enemy NPCs jumped around a bit when I slashed them. A strange orb appears when I get hurt. There's no sound! Well, I did like the small filesize. Good luck with future projects.

way too hard lol

not very original either.

Nice but very annoying

I wanted to use the regular arrow keys, but I was forces to deal with letters. Well, that makes this game deserve a low rating. 1/5. You can do much better. Add background music. Make a story to back the gameplay up.

Nestea17k responds:

Little advice... stay away from FPSes...

Nothing too new or interesting...

Barely deserves a one or two out of five. You need to add more player control so it's less like watching a movie. You also need to have each gun have its own series of bad guys to shoot. The music only plays at the very end. Decent cursor, though.

Great. Multiplayer is a great improvement too.

I played this a long, long time ago in a galaxy nicknamed the net. Newayz, I thought the demo was kewl, but the multiplayer version is much better. Make offline mode for the multiplayer one! Seriously, I rather not get kicked off the server during every match.

Not very original

Just another drag-and-drop dress-up game, eh? Mine was blammed and it had the option to change the colors. <_< And that music drives me crazy.

Overall a rather fun experience.

I evolved the tiny pet thingy into a more humanoid pet thingy. The gfx were crappy, but the game is addictive. Good job.

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